artDirection? | "left" | "right" | "up" | "down" | Which way the art points in the skeleton’s setup pose. Default 'up' (tip toward -y), the way stoppers are usually rigged. | spine/SpinePointerSkin.ts:22 |
atlas | string | - | spine/SpinePointerSkin.ts:9 |
flapRotates? | boolean | Let the flap spring rotate the skeleton. Default true; set false when the tick animation swings it. | spine/SpinePointerSkin.ts:24 |
idleAnimation? | string | Loops at rest. Default 'idle'. | spine/SpinePointerSkin.ts:15 |
length | number | Pin-to-tip distance in pixels after scaling. Required: a skeleton has no obvious “tip”. | spine/SpinePointerSkin.ts:11 |
scale? | number | - | spine/SpinePointerSkin.ts:12 |
skeleton | string | - | spine/SpinePointerSkin.ts:8 |
skin? | string | - | spine/SpinePointerSkin.ts:13 |
tickAnimation? | string | One-shot per divider crossing. Default 'tick'. | spine/SpinePointerSkin.ts:17 |