Cookbook
Wheel mechanics, grouped and live.
Each page collects a family of mechanics as live, replayable demos, with the minimum code that makes each one work.
Start here
A wheel in ten lines, the gamble wheel, and the templates.
Stopping
Where the pointer ends up: exact angles, centring, bounce, skip.
Anticipation
Near-misses that bait the player: creep, stutter, stall, protected skips.
Sections, rings and states
Dynamic sectors that move, rings that spin each other, idle wheels beside the reels.
Skins and assets
Painted, textured and Spine wheels with studio art. Pointers that flap.
Server, events and debugging
Adapters for real responses, sound hooks, the debug view.