DebugHudPlacement
pixi-wheels / index / DebugHudPlacement
Type Alias: DebugHudPlacement
type DebugHudPlacement =
| "top-left"
| "top-right"
| "bottom-left"
| "bottom-right"
| {
x: number;
y: number;
}
| false;
Defined in: debug/debugOverlay.ts:27
Where the HUD panel goes, in screen pixels on the wheel’s root container
(the stage). Corners on the right or bottom need screen; { x, y } pins
it exactly; false draws no panel.