WheelTarget
pixi-wheels / index / WheelTarget
Type Alias: WheelTarget
type WheelTarget =
| {
offset?: number;
section: string;
}
| {
index: number;
offset?: number;
}
| {
offset?: number;
pick?: "random" | "first" | "last";
value: number | string;
}
| {
angle: number;
}
| {
position: number;
};
Defined in: config/types.ts:320
Where a spin should land, as the server or the game decides it.
{ section: 'grand' }: by id.{ index: 3 }: by position in the ring’s section list.{ value: 8 }: any section carrying that value;pickchooses among several ('random'by default, so a wheel with threex2wedges lands on a different one each time).{ angle: 123 }: an absolute wheel-local angle in degrees.{ position: 0.34 }: a fraction of the way around the ring from the layout start.
offset (0..1 within the section, from its clockwise start edge) forces
the landing position for the id / index / value forms.