Jackpot sectors that move#
The studio brief: solid-fill sectors whose arcs change step by step as a cosmetic state, with the titles sliding to the middle of whatever arc they own. The landing is decided by the server and never by the arcs.
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Steps on a grid#
Think of the rim as slots. Integer weights are the slots, so a step moves a border by exactly one slot and the static sectors never drift.
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Weights from server state#
No step list: the server sends a state with every round and the client animates setWeights to it.
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Two rings#
An outer ring of tiers and an inner ring read by its own inward-facing pointer at three o’clock. The rings spin independently and share one event stream.
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The outer ring triggers the inner one#
Landing on SPIN starts the inner ring from the landing event; anything else ends the round.
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A wheel beside the reels#
A small wheel idling next to a reel panel. The feature scales it up, spins it from its idle speed, lands, and seats it back. Idle resumes on its own.
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Idle on demand#
Start, spin from idle, resume, stop with a ramp.
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