Jackpot sectors that move#
The studio brief: solid-fill sectors whose arcs change step by step as a cosmetic state, with the titles sliding to the middle of whatever arc they own. The landing is decided by the server and never by the arcs.
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Steps on a grid#
Think of the rim as slots. Integer weights are the slots, so a step moves a border by exactly one slot and the static sectors never drift.
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Weights from server state#
No step list: the server sends a state with every round and the client animates setWeights to it.
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Two rings#
An outer ring of tiers and an inner ring read by its own inward-facing pointer at three o’clock. The rings spin independently and share one event stream.
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The outer ring triggers the inner one#
Landing on SPIN starts the inner ring from the landing event; anything else ends the round.
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A wheel under the reels#
A bonus wheel parked behind the reel panel, a third of it peeking out on the right and idling. The feature slides it out to show half, spins it from its idle speed, lands on the tongue at three o’clock, and slides it back under. Idle resumes on its own.
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Idle on demand#
One press per step: start the idle, spin from it (the idle resumes on its own after the landing), stop it with a ramp.
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