A ring owns the motion; a skin owns the pixels. Swap GraphicsRingSkin for a texture or a Spine skeleton and nothing about the spin changes.
Labels and styles#
Fills, label colours, tangential and upright labels, a section with no label. Labels fit the room they have and re-centre when weights move.
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Rich labels: icons, texts and containers in sections#
A section’s content is any container: a pill with fitted text, an icon stacked over a value, a group that keeps animating. The label layer places it at the label radius, rotates it radially, tangentially (top out or top in) or upright, and fits it into the room the wedge has. fitText, fitContainer and labelSlot are the helpers behind it, yours to call as well.
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Pegs and tongues#
The tongue touches pegs on the rim: pushed aside as a peg comes through, carried on its crown, released into a spring. Three tongues against the same pegs: stiff and short, floppy with drag, rigid. The skin draws the pegs; Debug shows each contact zone and the peg being ridden. Every peg under any of them fires pointer:tick.
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Playson: Four Charged Clovers, Super Wheel#
The twelve authored wedge plates, bezel, dividers, bulbs, hub and stopper from the game’s own atlas, composed in a custom skin. The engine knows twelve equal sections and where they are; the skin knows how they look.
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Playson: the Super Wheel as a Spine skeleton#
The same art driven as Spine: SpineRingSkin turns the wheel bone and plays the skeleton’s animations by name. The bulbs alternate at rest and chase during the spin; on landing the game’s sector sweep, sector glow, gold sparkle, rainbow shockwave and bulb strobe play on the winning plate (winBySection). The stopper is a SpinePointerSkin with a tick swing per divider, and the coin values are rich labels on the disc. The game’s own sounds play through @schmooky/zvuk. Sound needs a click: press Spin.
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Pragmatic Play: Wheel of Happiness#
As the game shows it: twelve gold-framed plates round the golden dragon hub, WILD WINS in red and FREE SPINS in green, read from six o’clock by the gem-tipped pointer. Each label is rich content (two lines of gold text with the top toward the hub and the game’s bitmap +), fitted into its plate. On landing the losing plates dim and the game’s own whh_wheel_fx skeleton plays: the ring flare round the hub at spin start, the selection frames pulsing on the winner.
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