The result decides the section; these settings decide the exact spot and the last half second.
Center, random, exact#
Three landing modes on one wheel. exact takes the offset the server sent, here 0.9: right by the edge.
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Land, then glide to the middle#
Land wherever the server said, pause, then centre the section for the prize presentation. The result reports the landing offset; the settle is presentation only.
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Bounce#
A mechanical stop: overshoot by a few degrees and spring back.
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An exact angle from the server#
Some backends send degrees. { angle } is wheel-local; the engine reports which section that is.
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Skip configs#
Press again while the wheel turns. This wheel refuses a skip in its first 1200 ms and takes 300 ms to land when it accepts one; a press during the server round-trip is queued with requestSkip().
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Speed profiles#
Four feels on one wheel: each spin uses the next profile. A profile sets the wind-up, the cruise speed, the turn count and how long the stop takes.
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