The result decides the section; these settings decide the exact spot and the last half second.
Center, random, exact, angle#
One wheel, a different landing each spin. exact takes the offset the server sent, here 0.9: right by the edge. angle is for backends that send degrees: { angle } is wheel-local, and the result reports which section that turned out to be.
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Settle: none, center, bounce#
What happens once the pointer is on the landing angle: stay put, pause then glide to the middle of the section for the prize presentation, or overshoot a few degrees and spring back like a mechanical stop. The result reports the landing offset in every case; the settle is presentation only.
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Skip configs#
Press again while the wheel turns. This wheel refuses a skip in its first 1200 ms and takes 300 ms to land when it accepts one; a press during the server round-trip is queued with requestSkip().
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Speed profiles#
Four feels on one wheel: each spin uses the next profile. A profile sets the wind-up, the cruise speed, the turn count and how long the stop takes.
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