pixi-wheels

SpinePointerSkin

pixi-wheels


pixi-wheels / spine / SpinePointerSkin

Class: SpinePointerSkin

Defined in: spine/SpinePointerSkin.ts:31

A pointer that is a Spine skeleton: the studio’s own stopper, with its tick animation played on every divider crossing.

Implements#

Constructors#

Constructor#

new SpinePointerSkin(options: SpinePointerSkinOptions): SpinePointerSkin;

Defined in: spine/SpinePointerSkin.ts:39

Parameters#

ParameterType
optionsSpinePointerSkinOptions

Returns#

SpinePointerSkin

Properties#

PropertyModifierTypeDescriptionDefined in
lengthreadonlynumberPin-to-tip distance in pixels, so the ring can seat the tip on the rim.spine/SpinePointerSkin.ts:33
spinereadonlySpine-spine/SpinePointerSkin.ts:34
viewreadonlyContainer<ContainerChild>-spine/SpinePointerSkin.ts:32

Accessors#

isDestroyed#

Get Signature#

get isDestroyed(): boolean;

Defined in: spine/SpinePointerSkin.ts:71

Returns

boolean

Implementation of#

PointerSkin.isDestroyed

Methods#

destroy()#

destroy(): void;

Defined in: spine/SpinePointerSkin.ts:75

Returns#

void

Implementation of#

PointerSkin.destroy


setDeflection()#

setDeflection(deg: number): void;

Defined in: spine/SpinePointerSkin.ts:52

Rotate the visual around the pin by deg (the flap).

Parameters#

ParameterType
degnumber

Returns#

void

Implementation of#

PointerSkin.setDeflection


tick()#

tick(): void;

Defined in: spine/SpinePointerSkin.ts:56

A divider just passed. Optional: skins with a “tick” animation play it here.

Returns#

void

Implementation of#

PointerSkin.tick